Balance, Bounce & Believe A Practical Guide for Young Gymnasts
Part Two · Judging
Chapter Six

Difficulty Values and Skill Families

Difficulty is not random. It is organised into families and requirements, and the smartest gymnasts build their D-score with patience and precision, not risk for its own sake.

When a gymnast performs a brand-new skill for the first time at a World Championships or the Olympics, that skill is often named after her and entered into the Code of Points. This is why bars and beam are full of skills with gymnasts’ surnames. Every other skill is grouped into element families, related movements that share a takeoff or shape, so judges can value them consistently.

Compositional Requirements by Apparatus

Each apparatus rewards a set of Compositional Requirements (CR): specific types of elements a routine must include to earn that portion of the D-score.

  • Vault: no compositional requirements. A vault is scored on its set difficulty value and execution alone.
  • Uneven Bars: requirements covering flight from high bar to low bar, flight on the same bar, different grips, and a non-flight element with at least a 360-degree turn.
  • Balance Beam: requirements covering a dance connection with a 180-degree split or straddle element, a turn or roll/flair element, an acro series with flight, and acro elements in different directions.
  • Floor Exercise: requirements covering a travelling dance passage, a salto with at least a 360-degree longitudinal-axis turn, a double salto, and both backward and forward saltos.

Connection Value and Bonus

Connection Value (CV) is bonus added when a gymnast links qualifying skills directly together with no stop, step, or extra movement between them. For example, connecting two flight elements on beam, or eligible acrobatic or mixed connections on floor, can add tenths that separate a podium routine from a mid-table one. Connections are high reward but also high risk: a missed connection means the gymnast did the harder version for nothing. The current Code also includes specific bonuses, including dismount bonus when the rule conditions are met.

A smart D-score is built with patience: every element earning its place, nothing risked without a reason.

Building Difficulty Safely

The temptation is always to add more difficulty. The discipline is to add it only when the skill is consistent and the body is ready. A D-skill performed cleanly almost always beats an F-skill performed badly, because the execution deductions on the failed harder skill usually erase the difficulty gained. Part 3 builds this idea into a full progression model. The principle to remember here: difficulty you cannot perform cleanly is not difficulty, it is a deduction in disguise.

Keeper Principle

Add difficulty only when it survives tired legs, pressure, and repetition. A skill is ready when it holds up on the ordinary day, not only on the best day.